A
citizen has a patch of land where they can construct various buildings,
such as farms, mines, factories, storage and training grounds. Those
buildings can be used once a day to produce raw materials, finished
products, store materials and products, and increase the citizen's
strength, a value determining how much damage is done in battles.
Buildings can be constructed with local currency or gold, and upgraded
with only gold. To upgrade a level 4 factory to level 5 requires 350
gold for example, and 300 gold costs 99.9 euros.
The
effectiveness of economy buildings depends on the natural resources
that a nation has. There are 10 different natural resources, each
boosting production by 20% for either Food Raw Resource and Food, or
Weapon Raw Resource and Weapon. Duplicate natural resources does not
give any bonus, and the map is arranged in a way so that countries with a
high amount of natural regions in real life does not have an advantage
over countries with fewer regions.
As
simple citizens, players can join a party by reaching a certain level.
Once they have joined a party, they can run for party presidency. If
they campaign successfully and can convince their party colleagues to
choose them over a more established name then they become the leaders of
the party and they can choose their party candidates for congress (if
party is ranked in the top 5 nationally) or presidency.
On
the fifth of every month eRepublik holds presidential elections, on the
fifteenth the party presidential elections and on the twenty-fifth the
congressional elections. Days before the presidential vote the top five
parties will select a person to run for president, and then it is
decided by a vote by the populace. The congress elections are more
complicated than the rest.
http://www.erepublik.com/en/get-gold
The
party presidents of the top 5 parties select a number of persons from
their party to run in each region against other parties'
representatives, after which people living in that region vote. The
percentage of people voting for a party determines the number of
congressional seats the party gets, a total of 40 for a country if it
has at least four regions. Larger countries such as the
USA have
more seats because each state will receive at least one congress member
no matter how small its population. If there is a tie eRepublik
automatically chooses by
referring to experience tokens.
To
declare war on other countries, the president or congress of the
country proposes a Natural enemy law. If the vote passes, the two
countries are at war and each region is attacked either by order of the
president or automatically by the game every 24hours. In wars, the
citizens of the respective countries fight independently, each one
fighting a player of the target country whose health varies, after
defeating the opponent influence is gained on, which shows the current
percentage of influence the countries at war have over that region.
Eight battles, between one and a half to two hours long, must be won by
either side before the region is declared conquered or secure. The
battles will continue until one side has won eight battles.
Wars
are potentially essential to the power of a country in eRepublik
because they allow citizens of the countries that are a part of the wars
to become stronger and obtain higher military ranks, thus enabling them
to do more damage in fights. Theoretically a nation that has
experienced and battle hardened citizens can become a global power.
In
reality the changes to unlimited gold purchasing means that one older
and stronger player can conquer any medium sized nation by continually
fighting (tanking) via using their gold to purchase wellness packs. Many
of the exsisting 'empires' of the new world consist of nations that
have significant numbers of these types of players.
Any
citizen can create a newspaper in which he can publish articles. Other
citizens of his/her can read these articles, vote on them, comment on
them or even subscribe to the newspapers of other citizens. Every 1000
subscribers a newspaper gets, the owner receives gold and the "Media
Mogul" medal.
This
once active module has become largely obsolete with the advent of the
recent changes that restricted publications to one nation and furthur
split the media up into 7 categories. This has however freed up server
load and eased the workload of the moderators.
The
role play of the New World consists of combining the capabilities of
the above modules to reach goals and become leader in one or more
domains. Citizens can use newspapers to promote themselves, their
companies, parties, or even countries. The congress of a country sets
taxes to enforce economic policies. To wage successful wars, the economy
of a country has to sustain it and citizens have to be motivated.
Functionalities include a
Twitter-like shoutbox system. Gold can also be purchased in unlimited amounts. Game developers, noting the use of
IRC channels and
forums outside of the main eRepublik site, and the importance of social
interaction in the game, released a new module, the Chat Module,
[5] allowing users to create their own chat rooms, and interact with other citizens while remaining on the main site, now removed