A citizen has a patch of land where they can construct various buildings, such as farms, mines, factories, storage and training grounds. Those buildings can be used once a day to produce raw materials, finished products, store materials and products, and increase the citizen's strength, a value determining how much damage is done in battles. Buildings can be constructed with local currency or gold, and upgraded with only gold. To upgrade a level 4 factory to level 5 requires 350 gold for example, and 300 gold costs 99.9 euros.
The effectiveness of economy buildings depends on the natural resources that a nation has. There are 10 different natural resources, each boosting production by 20% for either Food Raw Resource and Food, or Weapon Raw Resource and Weapon. Duplicate natural resources does not give any bonus, and the map is arranged in a way so that countries with a high amount of natural regions in real life does not have an advantage over countries with fewer regions.
As simple citizens, players can join a party by reaching a certain level. Once they have joined a party, they can run for party presidency. If they campaign successfully and can convince their party colleagues to choose them over a more established name then they become the leaders of the party and they can choose their party candidates for congress (if party is ranked in the top 5 nationally) or presidency.
On the fifth of every month eRepublik holds presidential elections, on the fifteenth the party presidential elections and on the twenty-fifth the congressional elections. Days before the presidential vote the top five parties will select a person to run for president, and then it is decided by a vote by the populace. The congress elections are more complicated than the rest.http://www.erepublik.com/en/get-gold
The party presidents of the top 5 parties select a number of persons from their party to run in each region against other parties' representatives, after which people living in that region vote. The percentage of people voting for a party determines the number of congressional seats the party gets, a total of 40 for a country if it has at least four regions. Larger countries such as the USA have more seats because each state will receive at least one congress member no matter how small its population. If there is a tie eRepublik automatically chooses by referring to experience tokens.
To declare war on other countries, the president or congress of the country proposes a Natural enemy law. If the vote passes, the two countries are at war and each region is attacked either by order of the president or automatically by the game every 24hours. In wars, the citizens of the respective countries fight independently, each one fighting a player of the target country whose health varies, after defeating the opponent influence is gained on, which shows the current percentage of influence the countries at war have over that region. Eight battles, between one and a half to two hours long, must be won by either side before the region is declared conquered or secure. The battles will continue until one side has won eight battles.
Wars are potentially essential to the power of a country in eRepublik because they allow citizens of the countries that are a part of the wars to become stronger and obtain higher military ranks, thus enabling them to do more damage in fights. Theoretically a nation that has experienced and battle hardened citizens can become a global power.
In reality the changes to unlimited gold purchasing means that one older and stronger player can conquer any medium sized nation by continually fighting (tanking) via using their gold to purchase wellness packs. Many of the exsisting 'empires' of the new world consist of nations that have significant numbers of these types of players.
Any citizen can create a newspaper in which he can publish articles. Other citizens of his/her can read these articles, vote on them, comment on them or even subscribe to the newspapers of other citizens. Every 1000 subscribers a newspaper gets, the owner receives gold and the "Media Mogul" medal.
This once active module has become largely obsolete with the advent of the recent changes that restricted publications to one nation and furthur split the media up into 7 categories. This has however freed up server load and eased the workload of the moderators.
The role play of the New World consists of combining the capabilities of the above modules to reach goals and become leader in one or more domains. Citizens can use newspapers to promote themselves, their companies, parties, or even countries. The congress of a country sets taxes to enforce economic policies. To wage successful wars, the economy of a country has to sustain it and citizens have to be motivated.
Functionalities include a Twitter-like shoutbox system. Gold can also be purchased in unlimited amounts. Game developers, noting the use of IRC channels and forums outside of the main eRepublik site, and the importance of social interaction in the game, released a new module, the Chat Module, allowing users to create their own chat rooms, and interact with other citizens while remaining on the main site, now removed